Kris Bell: Romy and Michelle's MySpace reunion
Bret Norris: MySpace: Literacy practices in online environments
Lei Liu: Massively Multiplayer Online Games (MMOGs) and the 21st Century Competency
Mark Chen: Cooperation among players of massively multiplayer online games
Robertson Allen: Websites devoted to the military-developed MMOG "America's Army"
Adam Hindman: Involuntary digital work. Everything you do on the Web is potentially useful, whether you know it or not
Albert Wang: Digital Privacy: Google Hacking
Tim Pasch: Google, Power, and the Fallacy of Search Engine Innocence
Emma Rose: Inside the unconference: a participatory ethnography
Bill Hinsee: Surveillance in the Digital Age
Travis Kriplean: Institutional Struggles in the Information Age: Aggregation, Openness, and Search
Sammie Bossert: Is the online comic superior to those in traditional format?
Shawn Kilburn: Wiki genres
Ariel van Spronsen: The Role of Meme Propagation in Digital Culture
Linda Wagner: Digital surrogation
Leith Caldwell: "Me, myself and I in a digital culture": Multiple personalities in digital culture
Anna Salzano: Digital culture in Academia: Ivory Towers, Digital Immigrants and Digital Natives.
Volodymyr Lysenko: Internet portal as a tool for reducing information gap between the "South" and the "North" of mankind (political/cultural aspects)
Jessica Lucas: Digital media use in Junior High Schools
Kara Fox: Keeping Up: History and Making Choices in a Digital Age"
Michael R. Wood: Marshall McLuhan: Visionary
How do you study games from an academic perspective?
Computer game researchers do not play computer games all the time, but just like film theorists watch films and literary theorists read novels, it is an integral part of the study of computer games to play games yourself and to study how other people play them. Studying computer games is, however, also a question of seeking out literature within a number of different theoretical disciplines (such as psychology, film theory, social interaction studies, cognitive science, narrative theory etc.), which can help the researcher explain various aspects of the game experience and structure. Most importantly the purpose of studying games from an academic perspective is to formulate new theory and concepts, which can explain the unique and defining aspects of computer games as an independent cultural form. Center for Computer Games Research
Technical Communication 498 DIGITAL GAMES bibliography
In Conjunction with Hypertext 2006, Odense, Denmark 23rd August, 2006 http://www.ecs.soton.ac.uk/~dem/workshops/nmcg2006/
This workshop follows on from the first successful NMCG event held at Hypertext 2005, Salzburg. NMCG aims to be a broad forum for researchers working with media that has a high level of structural arrangement, for example: narrative, music, rhetoric, cinema and games (structures that are effected by rules about the syntactic and semantic arrangement of content at a relatively high level of abstraction).
Media types, such as text, music and video, contain complex layers of structure and meaning, and this is also true of dynamic constructs such as games. In classical rhetoric we might use the word Dispositio to describe this multi-layered, high-level structural organisation. Other terms include Form, Syntax or Arrangement.
This high-level view is important for automatic generation of media (for example, to build narrative or to construct a rhetoric), but they are also important in hypertext navigation as links could impact on their effectiveness, or change their shape entirely.
The research community is still exploring the ways in which authoring and viewing applications might support dispositio like structural arrangement and expose it in some meaningful way so that it can be explicitly authored, used or reasoned about. While the media and the form varies, the methods are often common; such as the use of schemas, logic- rules or semantic annotation.
This workshop aims at being a unified forum where people researching computer support of dispositio/structural arrangement, whatever the type, can discuss and contrast their approaches. As such it will be based around Papers and Discussion. The Papers will be reviewed by a small workshop committee and be made available through the ACM Digital Library.