Reader Tools

 

http://www.springerlink.com/content/4xwlk9r0ajxt9y5d/

 

Spatial Hypertext as a Reader Tool in Digital Libraries
Authors:  George Buchanan, Ann Blandford, Matt Jones, Harold Thimbleby
Abstract

Visual interfaces may facilitate human to computer interaction as well as computer to human communication. In this paper, we introduce Garnet, a novel visual interface for interaction between humans and Digital Libraries. Garnet provides a visual workspace in which the user can structure and organize documents of interest. This structure is then used to organize and filter further documents which may be of interest, such as search results. Spatial hypertexts are introduced as a framework for creating DL interfaces, and Garnet is compared to existing DL and Spatial Hypertext systems.

http://hcil.cs.umd.edu/trs/2003-39/2003-39.pdf

 

Developing Digital Libraries for Children with Children

Allison Druin                 Draft: October 10, 2003

 

Abstract

At the University of Maryland, an interdisciplinary team of researchers from information studies, computer science, education, art, and psychology work together with seven children (ages 7-11) to design new digital libraries for children. Working with children has led to new approaches to collection development, cataloging (metadata standards), and the creation of new technologies for information access and use. This paper presents a discussion of the interdisciplinary research landscape that contributes to our understanding of digital libraries for children; examines a case study on the development of the International Children’s Digital Library; and discusses the implications from this research as they relate to new technology design methods with children and new directions for future digital libraries.

 

“reader tools”

 

http://www.ifets.info/others/journals/6_4/11.pdf

 

A Usability Study for Promoting eContent in Higher Education

Norshuhada Shiratuddin, and Shahizan Hassan  

 

Abstract

eContents used in education can be from a number of sources: from traditional electronic journals (eJournals), and electronic books (eBooks) to more specific formats such as: electronic research reports (eResearch-reports), electronic lecture modules (eLecture-modules), electronic lecture notes (eLecture-notes), and electronic lecture slides (eLecture-slides). This paper discusses a number of issues relevant to publishing of eContent. The first section describes the advantages, as well as the disadvantages of such contents. It also elaborates on how eContent can be promoted through the use of Internet, WWW and SMS. Next, related issues on the usability of eContent on the Web are discussed. Four popular usability design guidelines are studied and critically reviewed. The final part concludes that although designing and publishing eContent is more complex than the printed version, eContent has a huge potential in education.

 

http://info.comp.lancs.ac.uk/publications/Publication_Documents/2004-Bagnall-Easy.pdf

 

Easy for everyone: using components to offer specialised interfaces for software.

Peter Bagnall, Guy Dewsbury, Ian Sommerville

 

Abstract

Traditional technology has tended to be developed from the supply side. Technology

companies have developed applications that possess a functionality which is then marketed to the wider population. Unfortunately, this technology tends to be designed for a standardized user and systems that can be used by a wider group of people tend to be built as one-off systems or as special needs cases. This paper explores the lack of heterogeneity in the design aspects of user interfaces with reference to communication systems and suggests a more inclusive approach to designing EAT communication system, based on our work within the DIRC1 project.

 

Hypertext tools

 

http://portal.acm.org/citation.cfm?id=900051.900077&dl=portal&dl=ACM&type=series&idx=900051&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Hypertext%20and%20Hypermedia&CFID=11111111&CFTOKEN=2222222

 

Collage, composites, construction Full text pdf formatPdf (140 KB)

Pages: 122 - 123   Year of Publication: 2003

Author: Mark Bernstein

  

ABSTRACT

Tinderbox, a hypertext tool for making, analyzing, and sharing notes, explores the use of collage to build and share linked conceptual structures. Adopting a simple, regular data structure that exploits prototype inheritance and transclusion, Tinderbox helps build malleable, personal documents that are partially self-organizing.

http://portal.acm.org/citation.cfm?id=504233&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222

Card shark and thespis: exotic tools for hypertext narrative Full text pdf formatPdf (226 KB) 

Pages: 41 - 50   Year of Publication: 2001

Author: Mark Bernstein

 

ABSTRACT

Card Shark and Thespis are two newly-implemented hypertext systems for creating hypertext narrative. Both systems depart dramatically from the tools currently popular for writing hypertext fiction, and these departures may help distinguish between the intrinsic nature of hypertext and the tendencies of particular software tools and formalisms. The implementation of these systems raises interesting questions about assumptions underlying recent discussion of immersive, interactive fictions, and suggests new opportunities for hypertext research.

http://portal.acm.org/citation.cfm?id=513350&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222

Semantics happen: knowledge building in spatial hypertext Full text pdf formatPdf (393 KB)

Pages: 25 - 34   Year of Publication: 2002

Authors : Frank Shipman, J. Michael Moore, Preetam Maloor, Haowei Hsieh, Raghu Akkapeddi

 

ABSTRACT

Hypertext represents ideas through chunks of text or other media interconnected by relations, typically navigational links. The similarity to knowledge representations such as frames and semantic nets has led to much effort in using hypertext systems for knowledge representation and extending hypertext systems to make them able to express more. This work has met with limited success due to difficulties including the tacit and situated nature of much knowledge. Instead of viewing knowledge expression as an all at once event, we view it as a constructive process, i.e. knowledge building. The Visual Knowledge Builder (VKB) lets users express content via visual or textual means and later formalize that content in the form of attributes, values, types, and relations. VKB proactively supports this process through a set of suggestion agents whose interaction with the user is mediated by the suggestion manager. Preliminary evaluation of the suggestion manager and suggestion agents yields positive results but further confirms that there is no "silver bullet" for knowledge engineering -- semantic expression is most likely to happen during, and is driven by, task performance.

“hypertext tools”

http://turingmachine.org/files/papers/2004/dmgseke2004.pdf

Visualizing the evolution of software using softChange

Daniel M. German, Abram Hindle and Norman Jordan

 

Abstract

A typical software development team leaves behind a large amount of information. This information takes different forms, such as mail messages, software releases, version control logs, defect reports, etc. softChange is a tool that retrieves this information, analysis and enhances it by finding new relationships amongst it, and allows users to navigate and visualize this information. The main objective of softChange it to help programmers, their management and software evolution researchers in understanding how a software product has evolved since its conception.

 

http://portal.acm.org/citation.cfm?id=513338.513383&dl=GUIDE&dl=ACM&type=series&idx=513338&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Hypertext%20and%20Hypermedia&CFID=11111111&CFTOKEN=2222222

 

Storyspace 1 Full text pdf formatPdf (393 KB)

Pages: 172 - 181   Year of Publication: 2002

Author: Mark Bernstein

 

ABSTRACT

Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.

http://www.springerlink.com/content/d5fkh2f01g4yuru9/

Computer Aided Composition: Applying Information Visualisation Techniques to Spatial Hypertext Tools

Kirstin Lyon and Peter J. Nürnberg

 

Abstract

Organising information is an important knowledge work activity that is frequently used in the work place and at home. Even though this task is an every day activity, it is nontrivial. Some tools exist that take advantage of our spatial and visual intelligence, but have some difficulties with creating a satisfying visualisation for the information. Visualisations built by users may not show the information in the most useful way, so important facts may not emerge in time, or at all. Information visualisation suggests possible methods by which to visualise various types of information. However, it focuses on existing and explicit structures. This paper suggests combining spatial hypertext with information visualisation techniques to allow users to organise their information more effectively.

User interface

http://portal.acm.org/citation.cfm?id=354401.354754&dl=portal&dl=ACM&type=series&idx=354401&part=Proceedings&WantType=Proceedings&title=Symposium%20on%20User%20Interface%20Software%20and%20Technology&CFID=11111111&CFTOKEN=2222222

Jazz: an extensible zoomable user interface graphics toolkit in Java Full text pdf formatPdf (137 KB) Pages: 171 - 180   Year of Publication: 2000

Authors : Benjamin B. Bederson, Jon Meyer , Lance Good

 

http://portal.acm.org/citation.cfm?doid=344949.344959

 

Past, present, and future of user interface software tools Full text pdf formatPdf (151 KB) 

Pages: 3 - 28   Year of Publication: 2000

Authors : Brad Myers, Scott E. Hudson, Randy Pausch

 

ABSTRACT

A user interface software tool helps developers design and implement the user interface. Research on past tools has had enormous impact on today's developers—virtually all applications today are built using some form of user interface tool. In this article, we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work. Using these themes, past tools can be characterized by what aspects of the user interface they addressed, their threshold and ceiling, what path of least resistance they offer, how predictable they are to use, and whether they addressed a target that became irrelevant. We believe the lessons of these past themes are particularly important now, because increasingly rapid technological changes are likely to significantly change user interfaces. We are at the dawn of an era where user interfaces are about to break out of the “desktop” box where they have been stuck for the past 15 years. The next millenium will open with an increasing diversity of user interface on an increasing diversity of computerized devices. These devices include hand-held personal digital assistants (PDAs), cell phones, pages, computerized pens, computerized notepads, and various kinds of desk and wall size-computers, as well as devices in everyday objects (such as mounted on refridgerators, or even embedded in truck tires). The increased connectivity of computers, initially evidenced by the World Wide Web, but spreading also with technologies such as personal-area networks, will also have a profound effect on the user interface to computers. Another important force will be recognition-based user interfaces, especially speech, and camera-based vision systems. Other changes we see are an increasing need for 3D and end-user customization, programming, and scripting. All of these changes will require significant support from the underlying user interface sofware tools.

http://eprints.cs.vt.edu/archive/00000548/01/3dui_presence.pdf

An Introduction to 3D User Interface Design

Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, Jr., Ivan Poupyrev

 

Abstract

3D user interface design is a critical component of any virtual environment (VE)

application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements.We also present an annotated online bibliography as a reference companion to this article.

 

http://portal.acm.org/citation.cfm?id=345513.345282&coll=portal&dl

 

Snap-together visualization: a user interface for coordinating visualizations via relational schemata Full text pdf formatPdf (2.11 MB)

Pages: 128 - 135   Year of Publication: 2000

Authors : Chris North, Ben Shneiderman

 

ABSTRACT

Multiple coordinated visualizations enable users to rapidly explore complex information. However, users often need unforeseen combinations of coordinated visualizations that are appropriate for their data. Snap-Together Visualization enables data users to rapidly and dynamically mix and match visualizations and coordinations to construct custom exploration interfaces without programming. Snap's conceptual model is based on the relational database model. Users load relations into visualizations then coordinate them based on the relational joins between them. Users can create different types of coordinations such as: brushing, drill down, overview and detail view, and synchronized scrolling. Visualization developers can make their independent visualizations snap-able with a simple API. Evaluation of Snap revealed benefits, cognitive issues, and usability concerns. Data savvy users were very capable and thrilled to rapidly construct powerful coordinated visualizations. A snapped overview and detail-view coordination improved user performance by 30-80%, depending on task.

Personalize hypertext

http://www.di.unito.it/~ilatorre/articoli/AIcommunications01.pdf

 

An adaptive system for the personalized  access to news

Liliana Ardissono, Luca Console and Ilaria Torre

 

Personalization is one of the keys for the success of web services. In this paper we present SeAN (Server for Adaptive News), an adaptive system for the personalized access to news servers on the WWW. The aims of the system are (i) to select the sections (topics) and news in the server that are most relevant for each user, (ii) to customize the detail level of each news item to the user’s characteristics and (iii) to select the advertisements that are most appropriate for each page and user. In the paper we discuss the functionalities of the system and we present the choices we made in its design.

In particular, we focus on the techniques we adopted for structuring the news archive, for creating and maintaining the user model and for generating the personalized hypertext

for browsing the news server.

 

http://portal.acm.org/citation.cfm?doid=506218.506243

 

From adaptive hypertext to personalized web companions Full text html formatHtml (21 KB), pdf formatPdf (344 KB)
 Authors : Elisabeth André , Thomas Rist

 

Personalize hypertext tools

 

http://www.elet.polimi.it/upload/maurino/paper/ecweb.pdf

 

Commercial tools for the development of personalized Web applications: a survey

Andrea Maurino1 and Piero Fraternali1

 

Abstract. In this paper we examine the state-of-the-practice of development tools for delivering personalized Web sites, i.e Web-oriented applications that collect, elaborate and use information about the site’s users to better fulfill their mission. Personalization is at the same time one of the crucial success factors of B2C applications and one of the most significant cost factors in Web application development. In this paper, we classify the dimensions of personalized Web site development, review and classify 50 tools claiming to support such development, and motivate our conclusions on the need of a different approach to the personalization design and a novel generation of personalization tools.

 

http://www.fxpal.com/people/denoue/publications/riao2000.pdf

 

An annotation tool for Web browsers and its applications to information retrieval

Laurent Denoue & Laurence Vignollet

 

Abstract

With bookmark programs, current Web browsers provide a limited support to personalize the Web. We present a new Web annotation tool which uses the Document Object Model Level 2 and Dynamic HTML to deliver a system where speed and privacy are important issues. We report on several experiments showing how annotations improve document access and retrieval by providing user-directed document summaries. Preliminary results also show that annotations can be used to produce user-directed document clustering and classification.

 

http://www.cs.nott.ac.uk/~hla/HTF/HTFII/Watters.html

 

Hypertext Position Paper

Carolyn Watters

Abstract

Hypertext functionalities are already being included as standard access methods in user interfaces for wide varieties of data sets. It is my position that basic interface workbenches can include tools for the dynamical generation of links within data sets, between data sets, and between data sets and computational engines. This means that the definition of hypertext link includes anchors that are themselves active processes. To support this position I will describe two current applications, electronic news and electronic math texts. The generation of electronic versions of newspapers requires the dynamic creation of hypertext links amongst large numbers of distributed data items while the delivery of math texts electronically allows the dynamic generation of links from text items to symbolic algebra engines, such as Maple or Mathematica. In neither case is the human generation of links in real time feasible. Hypertext tools need to become part of the basic toolkits for system designers, just as menus and buttons are now.

http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=942171

Modeling customizable Web applications - a requirement's perspective

Kappel, G., Retschitzegger, W., Schwinger, W.  

This paper appears in: Digital Libraries: Research and Practice, 2000 Kyoto, International Conference on.
Publication Date: 2000  On page(s): 168-179

Abstract
The Web is more and more used as a platform for full-fledged increasingly complex applications, where a huge amount of change-intensive data is managed by underlying database systems. From a software engineering point of view, the development of Web applications requires proper modeling methods in order to ensure architectural soundness and maintainability. Existing modeling methods for Web applications, however, fall short on considering a major requirement posed on today's Web applications, namely customization. Web applications should be customizable with respect to various context factors comprising different user preferences, device capabilities and locations in mobile scenarios, to mention just a few. The goal of this paper is twofold. First, a framework of requirements, covering the design space of customizable Web applications is suggested. Second, on the basis of this framework, existing approaches for developing customizable Web applications are surveyed and general shortcomings are identified pointing the way to next-generation modeling methods

 

http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1215206

Guiding students around personalized information sources: an intermediary approach to utilizing existing Web resources

Noda, T., Seshimo, H., Maruyama, M., Takahashi, T.  

This paper appears in: Advanced Learning Technologies, 2003. Proceedings. The 3rd IEEE International Conference on
Publication Date: 9-11 July 2003

Abstract
We propose an intermediary approach to utilizing existing Web resources as educational material. The Web is attractive for educational use but it is not completely suitable. To fix the remedy, we developed an integrated proxy server, called WebAngel, which can automatically and individually personalize Web resources for students. We present the mechanism of WebAngel to support learning experiences on the Web and extends the educational possibilities of Internet usage.

 

personalize user interfaces

 

[BOOK] User interface design for programmers
J Spolsky - 2001 - Apress Berkely, CA, USA
 

http://portal.acm.org/citation.cfm?doid=345124.345133

 

Introduction: personalized views of personalization Full text html formatHtml (11 KB), pdf formatPdf (49 KB) Pages: 26 - 28   Year of Publication: 2000

Author : Doug Riecken

 

http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1193657

An adaptive user interface based on personalized learning

Jiming Liu, Chi Kuen Wong, Ka Keung Hui

This paper appears in: Intelligent Systems, IEEE [see also IEEE Intelligent Systems and Their Applications]
Publication Date: Mar-Apr 2003           Volume: 18,  Issue: 2                On page(s): 52- 57

 

Abstract
This adaptive user interface provides individualized, just-in-time assistance to users by recording user interface events and frequencies, organizing them into episodes, and automatically deriving patterns. It also builds, maintains, and makes suggestions based on user profiles.

 

http://portal.acm.org/citation.cfm?id=372069

 

Designing personalized web applications Full text pdf formatPdf (609 KB)

Pages: 275 - 284   Year of Publication: 2001

Authors : Gustavo Rossi, Daniel Schwabe, Robson Guimarães

http://portal.acm.org/citation.cfm?id=964442.964517&dl=portal&dl=GUIDE&type=series&idx=964442&part=Proceedings&WantType=Proceedings&title=International%20Conference%20on%20Intelligent%20User%20Interfaces&CFID=11111111&CFTOKEN=2222222

The museum visit: generating seamless personalized presentations on multiple devices Full text pdf formatPdf (205 KB) Pages: 316 - 318   Year of Publication: 2004

Authors : C. Rocchi, O. Stock, M. Zancanaro, M. Kruppa, A. Krüger

 

ABSTRACT

The issue of the seamless interleaving of interaction with a mobile device and stationary devices is addressed, in a typical situation of educational entertainment: the visit to a museum. Some of the salient elements of the described work are the emphasis on multimodality in the dynamic presentation and coherence throughout the visit.The adopted metaphor is of a kind of contextualized TV-like presentation, useful for engaging (young) visitors. On the mobile device, personal video clips are dynamically generated from personalized verbal presentations; on larger stationary screens distributed throughout the museum, further background material and additional information is provided. A virtual presenter follows the visitors in their experience and gives advice on both types of devices and on the museum itself.

http://portal.acm.org/citation.cfm?id=332040.332406&dl=portal&dl=ACM&type=series&idx=SERIES260&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20and%20Computing%20Systems&CFID=11111111&CFTOKEN=2222222

The effects of animated characters on anxiety, task performance, and evaluations of user interfaces Full text pdf formatPdf (994 KB) Pages: 49 - 56   Year of Publication: 2000

Authors : Raoul Rickenberg, Byron Reeves

 

ABSTRACT

Animated characters are common in user interfaces, but important questions remain about whether characters work in all situations and for all users. This experiment tested the effects of different character presentations on user anxiety, task performance, and subjective evaluations of two commerce websites. There were three character conditions (no character, a character that ignored the user, and a character that closely monitored work on the website). Users were separated into two groups that had different attitudes about accepting help from others: people with control orientations that were external (users thought that other people controlled their success) and those with internal orientations (users thought they were in control). Results showed that the effects of monitoring and individual differences in thoughts about control worked as they do in real life. Users felt more anxious when characters monitored their website work and this effect was strongest for users with an external control orientation. Monitoring characters also decreased task performance, but increased trust in website content. Results are discussed in terms of design considerations that maximize the positive influence of animated agents.

http://portal.acm.org/citation.cfm?doid=503376.503406

An evaluation of a multiple interface design solution for bloated software Full text pdf formatPdf (825 KB) Pages: 164 - 170   Year of Publication: 2002

Authors : Joanna McGrenere, Ronald M. Baecker, Kellogg S. Booth

 

ABSTRACT

This study examines a novel interface design for heavily-featured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interface personalized by the user containing desired features only, and (2) the default interface with all the standard features. This design was prototyped as a front-end to a commercial word processor and evaluated in a comprehensive field study. The study tested the effects of different interface designs on users' satisfaction and their perceived ability to navigate, control, and learn the software. There were two conditions: a commercial word processor with adaptive menus and our two-interface prototype with adaptable menus for the same word processor. Results showed that participants were better able to navigate through the menus and toolbars and were better able to learn with our prototype. There were also significant differences in satisfaction and control with our design

http://portal.acm.org/citation.cfm?id=345139&dl=ACM&coll=GUIDE&CFID=11111111&CFTOKEN=2222222

A user-centered design approach to personalization Full text html formatHtml (20 KB), pdf formatPdf (79 KB) Pages: 44 - 48   Year of Publication: 2000

Authors : Joseph Kramer, Sunil Noronha, John Vergo

 

http://portal.acm.org/citation.cfm?coll=GUIDE&dl=GUIDE&id=345159

 

Learning to personalize Full text html formatHtml (25 KB), pdf formatPdf (227 KB) Pages: 102 - 106  

Year of Publication: 2000

Authors : Haym Hirsh, Chumki Basu, Brian D. Davison

Johanna Drucker

[BOOK] Radiant Textuality: Literature After the World Wide Web - group of 10 »
JJ McGann - 2004 - books.google.com
Copyright © Jerome McGann, 2001. All rights reserved. No part ofthis book may
be used or reproduced in any manner whatsoever without written permission ... 

Digital Reflections: The Dialogue of Art and Technology. - group of 2 »
J Drucker - Art Journal, 1997 - questia.com
The dialogue between art and technology has acquired a high profile in the last
decade. The ready availability of digital manipulation in a wide variety of ... 

[DOC] Speculative Computing: Aesthetic Provocations in Humanities Computing
J Drucker, B Nowviskie - The Blackwell Companion to Digital Humanities, Oxford: … - iath.virginia.edu
With roots in computational linguistics, stylometrics, and other quantitative
statistical methods for analyzing features of textual documents, humanities ...
 

Theory as Praxis: The Poetics of Electronic Textuality
J Drucker - Modernism/Modernity9, 2002 - muse.jhu.edu
... Johanna Drucker. ... 3. "Temporal Modelling," on-line project by Bethany Nowviskie and Johanna Drucker, see athttp://jefferson.village.virginia.edu/time/time.html. ...

 
http://www.mitpressjournals.org/doi/abs/10.1162/002409401750184708?cookieSet=1&journalCode=leon

April 2001, Vol. 34, No. 2, Pages 141-145      Posted Online March 13, 2006.

Digital Ontologies: The Ideality of Form in/and Code Storage—or— Can Graphesis Challenge Mathesis?

Johanna Drucker

 

Digital media gain their cultural authority in part because of the perception that they function on mathematical principles. The relationship between digital images and their encoded files, and in other cases, between digital images and the algorithms that generate them as display, lends itself to a conviction that the image and the file are mutually interchangeable. This relationship posits a connection of identicality between the file and the image according to which the mathematical basis and the image seem to share similar claims to truth. Since the history of images within Western culture is fraught with charges of deception and illusion, the question arises whether the ontological condition of the digital image, its very existence and identity, challenges this tradition. Or, by contrast, does the material instantiation of images, in their display or output, challenge the truth claims of the mathematically based digital file?

[BOOK] First Person: New Media as Story, Performance, and Game - group of 3 »
N Wardrip-Fruin, P Harrigan - 2004 - books.google.com
Electronic games have established a huge interna -tional market, significantly
outselling nondigital games; people spend more money on The Sims than on ... 

CITATION] Intimations of Immateriality: Graphical Form, Textual Sense, and the Electronic Environment
J Drucker - Reimagining Textuality: Textual Studies in the Late Age of …

Adaptive hypermedia

 

http://portal.acm.org/citation.cfm?id=506239&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222

 

From adaptive hypermedia to the adaptive web Full text html formatHtml (14 KB), pdf formatPdf (375 KB) Pages: 30 - 33   Year of Publication: 2002

Authors : Peter Brusilovsky, Mark T. Maybury

 

http://portal.acm.org/citation.cfm?coll=GUIDE&dl=GUIDE&id=504256

 

Design issues for general-purpose adaptive hypermedia systems Full text pdf formatPdf (291 KB) Pages: 141 - 150   Year of Publication: 2001

Authors Paul De Bra, Erik de Kort, Hongjing Wu

 

ABSTRACT

A hypermedia application offers its users much freedom to navigate through a large hyperspace. For authors finding a good compromise between offering navigational freedom and offering guidance is difficult, especially in applications that target a broad audience. Adaptive hypermedia (AH) offers (automatically generated) personalized content and navigation support, so the choice between freedom and guidance can be made on an individual basis. Many adaptive hypermedia systems (AHS) are tightly integrated with one specific application. In this paper we study design issues for general-purpose adaptive hypermedia systems, built according to an application-independent architecture. We use the Dexter-based AHAM reference model for adaptive hypermedia [7] to describe the functionality of such systems at the conceptual level. We concentrate on the architecture and behavior of a general-purpose adaptive engine. Such an engine performs adaptation and updates the user model according to a set of adaptation rules specified in an adaptation model. In our study of the behavior of such a system we concentrate on the issues of termination and confluence, which are important to detect potential problems in an adaptive hypermedia application. We draw parallels with static rule analysis in active database systems [1,2]. By using common properties of AIIS we are able to obtain more precise (less conservative) results for AHS than for active databases in general, especially for the problem of termination.

http://wwwis.win.tue.nl/ah2001/papers/koch.pdf

 

Software Engineering for Adaptive Hypermedia Applications?

Nora Koch1,2, Martin Wirsing 2

 

www.pst.informatik.uni-muenchen.de/{~kochn,~wirsing}

 

Development of Adaptive Hypermedia Applications

The Programming and Software Engineering Research Group of the Institute of

Computer Science of the Ludwig-Maximilians University of Munich is focusing on software engineering for hypermedia and Web applications in general and, particularly, for adaptive applications. One main goal of the software engineering discipline is to find techniques that support the development process of software applications. Our goal is to find, between others, appropriate analysis and design techniques that support development and authoring of adaptive hypermedia and Web applications.

General object-oriented software engineering approaches, such as the Unified

Process (Jacobson, Booch & Rumbaugh, 1999) or specific methodologies for hypermedia like RMM (Isakowitz, Stohr & Balasubramanian, 1995), OOHDM

(Schwabe & Rossi, 1998), and HFPM (Olsina, 1998) are not sufficient. They do not cover aspects relevant to personalization, i.e. user modeling and adaptation issues. A significant contribution in this field is AHAM (De Bra, Houben & Wu, 1999).

AHAM is an application model for adaptive hypermedia that describe such applications from the authors’ point of view.

 

We propose the UML-based Web Engineering approach (UWE) (Koch, 2000 & Koch et. al, 2001). UWE includes a design method for adaptive hypermedia applications and a development process for such applications. UWE is a systematic and object-oriented – in this way they differ from AHAM – design and development approach. We propose an integrated methodology for object-oriented development of adaptive hypermedia (Web) applications by presenting an extension to the Unified Modeling Language (UML). As basis for the software engineering approach we have developed the Munich Reference Model, i.e. a Dexter-based reference model which is formally specified using UML and OCL (Koch, 2000).

 

http://users.encs.concordia.ca/~comp7761_1/Brusilovsky's%20Paper.pdf

 

In: P. Brusilovsky, P. Kommers and N. Streitz (eds.): Multimedia, Hypermedia, and Virtual Reality. Lecture Notes in Computer Science, Vol. 1077, Berlin: Springer-Verlag, pp. 288-304.

 

Adaptive Hypermedia:  an Attempt to Analyze and Generalize

Peter Brusilovsky

 

Abstract. Adaptive hypermedia is a new area of research at the crossroads of hypermedia, adaptive systems and intelligent tutoring systems. The goals of this paper are to provide a brief overview of this area and to synthesize a generalized view of the organization of existing adaptive hypermedia systems. We discuss three important questions: why do we need adaptive hypermedia (AH), where can it be useful, and what can be adapted in adaptive hypermedia. Then we introduce a generalized view of internal knowledge structure of AH systems and use it to uncover the basic approaches to hyperspace structuring in AH systems and basic methods of adaptation related with these approaches.

 

http://portal.acm.org/citation.cfm?id=900051.900068&dl=portal&dl=ACM&type=series&idx=900051&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Hypertext%20and%20Hypermedia&CFID=11111111&CFTOKEN=2222222

 

AHA! The adaptive hypermedia architecture Full text pdf formatPdf (325 KB)

Pages: 81 - 84   Year of Publication: 2003

Authors Paul De Bra, Ad Aerts, Bart Berden, Barend de Lange, Tomi Santic, Brendan Rousseau, David Smits, Natalia Stash

 

ABSTRACT

AHA!, the "Adaptive Hypermedia Architecture", was originally developed to support an on-line course with some user guidance through conditional (extra) explanations and conditional link hiding. This paper describes the many extensions and tools that have turned AHA! into a versatile adaptive hypermedia platform. It also shows how AHA! can be used to add different adaptive "features" to applications such as on-line courses, museum sites, encyclopedia, etc. The architecture of AHA! is heavily inspired by the AHAM reference model.

[BOOK] Software Engineering for Adaptive Hypermedia Systems: Reference Model, Modeling Techniques and …
NP de Koch - 2001 - citeseer.ist.psu.edu
Software Engineering for Adaptive Hypermedia Systems Reference Model, Modeling
Techniques and Development Process (Make Corrections) Nora Parcus de Koch. ...
 

Computer Based tools

 

Seems to yield off topic results

 

 

Actual tools:

 

www.librarything.com -- especially the tags, tag cloud and display options

 

http://del.icio.us/