Reader Tools
http://www.springerlink.com/content/4xwlk9r0ajxt9y5d/
Visual interfaces may facilitate human to computer interaction as well as computer to human communication. In this paper, we introduce Garnet, a novel visual interface for interaction between humans and Digital Libraries. Garnet provides a visual workspace in which the user can structure and organize documents of interest. This structure is then used to organize and filter further documents which may be of interest, such as search results. Spatial hypertexts are introduced as a framework for creating DL interfaces, and Garnet is compared to existing DL and Spatial Hypertext systems.
http://hcil.cs.umd.edu/trs/2003-39/2003-39.pdf
Developing Digital Libraries for Children with
Children
Allison
Druin Draft: October 10,
2003
Abstract
At the University of Maryland, an interdisciplinary team of researchers from information studies, computer science, education, art, and psychology work together with seven children (ages 7-11) to design new digital libraries for children. Working with children has led to new approaches to collection development, cataloging (metadata standards), and the creation of new technologies for information access and use. This paper presents a discussion of the interdisciplinary research landscape that contributes to our understanding of digital libraries for children; examines a case study on the development of the International Children’s Digital Library; and discusses the implications from this research as they relate to new technology design methods with children and new directions for future digital libraries.
“reader tools”
http://www.ifets.info/others/journals/6_4/11.pdf
A
Usability Study for Promoting eContent in Higher Education
Norshuhada
Shiratuddin, and Shahizan Hassan
Abstract
eContents
used in education can be from a number of sources: from traditional electronic
journals (eJournals), and electronic books (eBooks) to more specific formats
such as: electronic research reports (eResearch-reports), electronic lecture
modules (eLecture-modules), electronic lecture notes (eLecture-notes), and
electronic lecture slides (eLecture-slides). This paper discusses a number of
issues relevant to publishing of eContent. The first section describes the
advantages, as well as the disadvantages of such contents. It also elaborates
on how eContent can be promoted through the use of Internet, WWW and SMS. Next,
related issues on the usability of eContent on the Web are discussed. Four
popular usability design guidelines are studied and critically reviewed. The
final part concludes that although designing and publishing eContent is more
complex than the printed version, eContent has a huge potential in education.
http://info.comp.lancs.ac.uk/publications/Publication_Documents/2004-Bagnall-Easy.pdf
Easy for
everyone: using components to offer specialised interfaces for software.
Peter Bagnall, Guy
Dewsbury, Ian Sommerville
Abstract
Traditional technology has tended to be
developed from the supply side. Technology
companies have developed applications that
possess a functionality which is then marketed to the wider population.
Unfortunately, this technology tends to be designed for a standardized user and
systems that can be used by a wider group of people tend to be built as one-off
systems or as special needs cases. This paper explores the lack of
heterogeneity in the design aspects of user interfaces with reference to
communication systems and suggests a more inclusive approach to designing EAT
communication system, based on our work within the DIRC1 project.
Hypertext tools
Collage, composites,
construction Full text Pdf
(140 KB)
Pages: 122 - 123 Year of Publication: 2003
Author: Mark Bernstein
Tinderbox, a hypertext tool for making, analyzing, and sharing notes, explores the use of collage to build and share linked conceptual structures. Adopting a simple, regular data structure that exploits prototype inheritance and transclusion, Tinderbox helps build malleable, personal documents that are partially self-organizing.
http://portal.acm.org/citation.cfm?id=504233&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222
Card shark and
thespis: exotic tools for hypertext narrative Full text
Pdf
(226 KB)
Pages: 41 - 50 Year of Publication: 2001
Author: Mark Bernstein
Card Shark and Thespis are two newly-implemented hypertext systems for creating hypertext narrative. Both systems depart dramatically from the tools currently popular for writing hypertext fiction, and these departures may help distinguish between the intrinsic nature of hypertext and the tendencies of particular software tools and formalisms. The implementation of these systems raises interesting questions about assumptions underlying recent discussion of immersive, interactive fictions, and suggests new opportunities for hypertext research.
http://portal.acm.org/citation.cfm?id=513350&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222
Semantics happen: knowledge building in spatial
hypertext Full text Pdf
(393 KB)
Pages: 25 - 34 Year of Publication: 2002
Authors : Frank Shipman, J. Michael Moore, Preetam Maloor, Haowei Hsieh, Raghu Akkapeddi
Hypertext represents ideas through chunks of text or other media interconnected by relations, typically navigational links. The similarity to knowledge representations such as frames and semantic nets has led to much effort in using hypertext systems for knowledge representation and extending hypertext systems to make them able to express more. This work has met with limited success due to difficulties including the tacit and situated nature of much knowledge. Instead of viewing knowledge expression as an all at once event, we view it as a constructive process, i.e. knowledge building. The Visual Knowledge Builder (VKB) lets users express content via visual or textual means and later formalize that content in the form of attributes, values, types, and relations. VKB proactively supports this process through a set of suggestion agents whose interaction with the user is mediated by the suggestion manager. Preliminary evaluation of the suggestion manager and suggestion agents yields positive results but further confirms that there is no "silver bullet" for knowledge engineering -- semantic expression is most likely to happen during, and is driven by, task performance.
“hypertext
tools”
http://turingmachine.org/files/papers/2004/dmgseke2004.pdf
Visualizing the
evolution of software using softChange
Daniel M. German, Abram Hindle and Norman Jordan
Abstract
A typical software development team leaves behind
a large amount of information. This information takes different forms, such as
mail messages, software releases, version control logs, defect reports, etc.
softChange is a tool that retrieves this information, analysis and enhances it
by finding new relationships amongst it, and allows users to navigate and
visualize this information. The main objective of softChange it to help
programmers, their management and software evolution researchers in
understanding how a software product has evolved since its conception.
Storyspace 1 Full
text Pdf
(393 KB)
Pages: 172 - 181 Year of Publication: 2002
Author: Mark Bernstein
Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.
http://www.springerlink.com/content/d5fkh2f01g4yuru9/
Computer Aided Composition: Applying Information Visualisation Techniques to Spatial Hypertext Tools
Kirstin Lyon and Peter J. Nürnberg
Abstract
Organising information is an important knowledge work activity that is frequently used in the work place and at home. Even though this task is an every day activity, it is nontrivial. Some tools exist that take advantage of our spatial and visual intelligence, but have some difficulties with creating a satisfying visualisation for the information. Visualisations built by users may not show the information in the most useful way, so important facts may not emerge in time, or at all. Information visualisation suggests possible methods by which to visualise various types of information. However, it focuses on existing and explicit structures. This paper suggests combining spatial hypertext with information visualisation techniques to allow users to organise their information more effectively.
User
interface
Jazz: an extensible
zoomable user interface graphics toolkit in Java Full text
Pdf
(137 KB) Pages: 171 - 180 Year of Publication: 2000
Authors : Benjamin B. Bederson, Jon Meyer , Lance Good
http://portal.acm.org/citation.cfm?doid=344949.344959
Past, present, and future of user interface software
tools Full text Pdf
(151 KB)
Pages: 3 - 28 Year of Publication: 2000
Authors : Brad Myers, Scott E. Hudson, Randy Pausch
A user interface software tool helps developers design and implement the user interface. Research on past tools has had enormous impact on today's developers—virtually all applications today are built using some form of user interface tool. In this article, we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work. Using these themes, past tools can be characterized by what aspects of the user interface they addressed, their threshold and ceiling, what path of least resistance they offer, how predictable they are to use, and whether they addressed a target that became irrelevant. We believe the lessons of these past themes are particularly important now, because increasingly rapid technological changes are likely to significantly change user interfaces. We are at the dawn of an era where user interfaces are about to break out of the “desktop” box where they have been stuck for the past 15 years. The next millenium will open with an increasing diversity of user interface on an increasing diversity of computerized devices. These devices include hand-held personal digital assistants (PDAs), cell phones, pages, computerized pens, computerized notepads, and various kinds of desk and wall size-computers, as well as devices in everyday objects (such as mounted on refridgerators, or even embedded in truck tires). The increased connectivity of computers, initially evidenced by the World Wide Web, but spreading also with technologies such as personal-area networks, will also have a profound effect on the user interface to computers. Another important force will be recognition-based user interfaces, especially speech, and camera-based vision systems. Other changes we see are an increasing need for 3D and end-user customization, programming, and scripting. All of these changes will require significant support from the underlying user interface sofware tools.
http://eprints.cs.vt.edu/archive/00000548/01/3dui_presence.pdf
An Introduction
to 3D User Interface Design
Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, Jr., Ivan Poupyrev
Abstract
3D user interface design is a critical component of any virtual environment (VE)
application. In this paper, we present a broad overview of
three-dimensional (3D) interaction and user interfaces. We discuss the effect
of common VE hardware devices on user interaction, as well as interaction
techniques for generic 3D tasks and the use of traditional two-dimensional
interaction styles in 3D environments. We divide most user interaction tasks
into three categories: navigation, selection/manipulation, and system control.
Throughout the paper, our focus is on presenting not only the available
techniques, but also practical guidelines for 3D interaction design and widely
held myths. Finally, we briefly discuss two approaches to 3D interaction
design, and some example applications with complex 3D interaction
requirements.We also present an annotated online bibliography as a reference companion
to this article.
http://portal.acm.org/citation.cfm?id=345513.345282&coll=portal&dl
Snap-together
visualization: a user interface for coordinating visualizations via
relational schemata Full text Pdf
(2.11 MB)
Pages: 128 - 135 Year of Publication: 2000
Authors : Chris North, Ben Shneiderman
ABSTRACT
Multiple coordinated visualizations enable users to rapidly explore complex information. However, users often need unforeseen combinations of coordinated visualizations that are appropriate for their data. Snap-Together Visualization enables data users to rapidly and dynamically mix and match visualizations and coordinations to construct custom exploration interfaces without programming. Snap's conceptual model is based on the relational database model. Users load relations into visualizations then coordinate them based on the relational joins between them. Users can create different types of coordinations such as: brushing, drill down, overview and detail view, and synchronized scrolling. Visualization developers can make their independent visualizations snap-able with a simple API. Evaluation of Snap revealed benefits, cognitive issues, and usability concerns. Data savvy users were very capable and thrilled to rapidly construct powerful coordinated visualizations. A snapped overview and detail-view coordination improved user performance by 30-80%, depending on task.
Personalize
hypertext
http://www.di.unito.it/~ilatorre/articoli/AIcommunications01.pdf
An adaptive system
for the personalized access to news
Liliana Ardissono,
Luca Console and Ilaria Torre
Personalization is
one of the keys for the success of web services. In this paper we present SeAN
(Server for Adaptive News), an adaptive system for the personalized access to
news servers on the WWW. The aims of the system are (i) to select the sections
(topics) and news in the server that are most relevant for each user, (ii) to
customize the detail level of each news item to the user’s characteristics and
(iii) to select the advertisements that are most appropriate for each page and
user. In the paper we discuss the functionalities of the system and we present
the choices we made in its design.
In particular, we
focus on the techniques we adopted for structuring the news archive, for
creating and maintaining the user model and for generating the personalized
hypertext
for browsing the
news server.
http://portal.acm.org/citation.cfm?doid=506218.506243
From adaptive hypertext to personalized web
companions Full text Html
(21 KB),
Pdf
(344 KB)
Authors : Elisabeth
André , Thomas Rist
Personalize hypertext tools
http://www.elet.polimi.it/upload/maurino/paper/ecweb.pdf
Commercial tools for the development of personalized Web applications: a survey
Andrea Maurino1 and
Piero Fraternali1
Abstract. In this paper we examine the
state-of-the-practice of development tools for delivering personalized Web
sites, i.e Web-oriented applications that collect, elaborate and use
information about the site’s users to better fulfill their mission.
Personalization is at the same time one of the crucial success factors of B2C
applications and one of the most significant cost factors in Web application
development. In this paper, we classify the dimensions of personalized Web site
development, review and classify 50 tools claiming to support such development,
and motivate our conclusions on the need of a different approach to the
personalization design and a novel generation of personalization tools.
http://www.fxpal.com/people/denoue/publications/riao2000.pdf
An annotation
tool for Web browsers and its applications to information retrieval
Laurent Denoue & Laurence Vignollet
Abstract
With bookmark programs, current Web browsers
provide a limited support to personalize the Web. We present a new Web annotation
tool which uses the Document Object Model Level 2 and Dynamic HTML to deliver a
system where speed and privacy are important issues. We report on several
experiments showing how annotations improve document access and retrieval by
providing user-directed document summaries. Preliminary results also show that
annotations can be used to produce user-directed document clustering and
classification.
http://www.cs.nott.ac.uk/~hla/HTF/HTFII/Watters.html
Carolyn Watters
Hypertext functionalities are already being included as standard access methods in user interfaces for wide varieties of data sets. It is my position that basic interface workbenches can include tools for the dynamical generation of links within data sets, between data sets, and between data sets and computational engines. This means that the definition of hypertext link includes anchors that are themselves active processes. To support this position I will describe two current applications, electronic news and electronic math texts. The generation of electronic versions of newspapers requires the dynamic creation of hypertext links amongst large numbers of distributed data items while the delivery of math texts electronically allows the dynamic generation of links from text items to symbolic algebra engines, such as Maple or Mathematica. In neither case is the human generation of links in real time feasible. Hypertext tools need to become part of the basic toolkits for system designers, just as menus and buttons are now.
http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=942171
Modeling customizable Web applications - a
requirement's perspective
Kappel, G., Retschitzegger, W., Schwinger, W.
This paper appears in: Digital
Libraries: Research and Practice, 2000 Kyoto, International Conference on.
Publication Date: 2000 On page(s):
168-179
Abstract
The Web is more and more used as a platform for full-fledged increasingly
complex applications, where a huge amount of change-intensive data is managed
by underlying database systems. From a software engineering point of view, the
development of Web applications requires proper modeling methods in order to
ensure architectural soundness and maintainability. Existing modeling methods
for Web applications, however, fall short on considering a major requirement
posed on today's Web applications, namely customization. Web applications
should be customizable with respect to various context factors comprising
different user preferences, device capabilities and locations in mobile
scenarios, to mention just a few. The goal of this paper is twofold. First, a
framework of requirements, covering the design space of customizable Web
applications is suggested. Second, on the basis of this framework, existing
approaches for developing customizable Web applications are surveyed and
general shortcomings are identified pointing the way to next-generation
modeling methods
http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1215206
Guiding students around personalized
information sources: an intermediary approach to utilizing existing Web
resources
Noda, T., Seshimo, H., Maruyama, M., Takahashi, T.
This paper appears in: Advanced
Learning Technologies, 2003. Proceedings. The 3rd IEEE International Conference
on
Publication Date: 9-11 July 2003
Abstract
We propose an intermediary approach to utilizing existing Web resources as
educational material. The Web is attractive for educational use but it is not
completely suitable. To fix the remedy, we developed an integrated proxy
server, called WebAngel, which can automatically and individually personalize
Web resources for students. We present the mechanism of WebAngel to support
learning experiences on the Web and extends the educational possibilities of
Internet usage.
personalize user interfaces
[BOOK] User
interface design for programmers
J Spolsky - 2001 - Apress Berkely, CA, USA
http://portal.acm.org/citation.cfm?doid=345124.345133
Introduction: personalized views of personalization
Full text Html
(11 KB),
Pdf
(49 KB) Pages: 26 - 28 Year of Publication: 2000
Author : Doug Riecken
http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1193657
An adaptive user interface based on
personalized learning
Jiming Liu, Chi Kuen Wong, Ka Keung Hui
This paper appears in: Intelligent
Systems, IEEE [see also IEEE Intelligent Systems and Their Applications]
Publication Date: Mar-Apr 2003 Volume:
18, Issue: 2 On
page(s): 52- 57
Abstract
This adaptive user interface provides individualized, just-in-time assistance
to users by recording user interface events and frequencies, organizing them
into episodes, and automatically deriving patterns. It also builds, maintains,
and makes suggestions based on user profiles.
http://portal.acm.org/citation.cfm?id=372069
Designing personalized web applications Full
text Pdf
(609 KB)
Pages: 275 - 284 Year of Publication: 2001
Authors : Gustavo Rossi, Daniel Schwabe, Robson Guimarães
The museum visit: generating seamless
personalized presentations on multiple devices Full text
Pdf
(205 KB) Pages: 316 - 318 Year of Publication: 2004
Authors : C. Rocchi, O. Stock, M. Zancanaro, M. Kruppa, A. Krüger
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is addressed, in a typical situation of educational entertainment: the visit to a museum. Some of the salient elements of the described work are the emphasis on multimodality in the dynamic presentation and coherence throughout the visit.The adopted metaphor is of a kind of contextualized TV-like presentation, useful for engaging (young) visitors. On the mobile device, personal video clips are dynamically generated from personalized verbal presentations; on larger stationary screens distributed throughout the museum, further background material and additional information is provided. A virtual presenter follows the visitors in their experience and gives advice on both types of devices and on the museum itself.
The effects of animated characters on anxiety, task
performance, and evaluations of user interfaces Full text
Pdf
(994 KB) Pages: 49 - 56 Year of Publication: 2000
Authors : Raoul Rickenberg, Byron Reeves
Animated characters are common in user interfaces, but important questions remain about whether characters work in all situations and for all users. This experiment tested the effects of different character presentations on user anxiety, task performance, and subjective evaluations of two commerce websites. There were three character conditions (no character, a character that ignored the user, and a character that closely monitored work on the website). Users were separated into two groups that had different attitudes about accepting help from others: people with control orientations that were external (users thought that other people controlled their success) and those with internal orientations (users thought they were in control). Results showed that the effects of monitoring and individual differences in thoughts about control worked as they do in real life. Users felt more anxious when characters monitored their website work and this effect was strongest for users with an external control orientation. Monitoring characters also decreased task performance, but increased trust in website content. Results are discussed in terms of design considerations that maximize the positive influence of animated agents.
http://portal.acm.org/citation.cfm?doid=503376.503406
An evaluation of a
multiple interface design solution for bloated software Full
text Pdf
(825 KB) Pages: 164 - 170 Year of Publication: 2002
Authors : Joanna McGrenere, Ronald M. Baecker, Kellogg S. Booth
This study examines a novel interface design for heavily-featured productivity software. The design includes two interfaces between which the user can easily toggle: (1) an interface personalized by the user containing desired features only, and (2) the default interface with all the standard features. This design was prototyped as a front-end to a commercial word processor and evaluated in a comprehensive field study. The study tested the effects of different interface designs on users' satisfaction and their perceived ability to navigate, control, and learn the software. There were two conditions: a commercial word processor with adaptive menus and our two-interface prototype with adaptable menus for the same word processor. Results showed that participants were better able to navigate through the menus and toolbars and were better able to learn with our prototype. There were also significant differences in satisfaction and control with our design
http://portal.acm.org/citation.cfm?id=345139&dl=ACM&coll=GUIDE&CFID=11111111&CFTOKEN=2222222
A user-centered design approach to personalization
Full text Html
(20 KB),
Pdf
(79 KB) Pages: 44 - 48 Year of Publication: 2000
Authors : Joseph Kramer, Sunil Noronha, John Vergo
http://portal.acm.org/citation.cfm?coll=GUIDE&dl=GUIDE&id=345159
Learning to personalize Full text
Html
(25 KB),
Pdf
(227 KB) Pages: 102 - 106
Year of Publication: 2000
Authors : Haym Hirsh, Chumki Basu, Brian D. Davison
Johanna
Drucker
[BOOK] Radiant
Textuality: Literature After the World Wide Web - group of 10 »
JJ McGann - 2004 - books.google.com
Copyright © Jerome McGann, 2001. All rights reserved. No part ofthis book may
be used or reproduced in any manner whatsoever without written permission ...
Digital
Reflections: The Dialogue of Art and Technology. - group of 2 »
J Drucker - Art Journal, 1997 - questia.com
The dialogue between art and technology has acquired a high profile in the last
decade. The ready availability of digital manipulation in a wide variety of ...
[DOC] Speculative
Computing: Aesthetic Provocations in Humanities Computing
J Drucker, B Nowviskie - The Blackwell
Companion to Digital Humanities, Oxford: … - iath.virginia.edu
With roots in computational linguistics, stylometrics, and other quantitative
statistical methods for analyzing features of textual documents, humanities ...
April 2001, Vol. 34, No. 2, Pages 141-145 Posted Online March 13, 2006.
Digital Ontologies: The Ideality of Form in/and Code Storage—or— Can Graphesis Challenge Mathesis?
Johanna Drucker
Digital media gain their cultural authority in part because of the perception that they function on mathematical principles. The relationship between digital images and their encoded files, and in other cases, between digital images and the algorithms that generate them as display, lends itself to a conviction that the image and the file are mutually interchangeable. This relationship posits a connection of identicality between the file and the image according to which the mathematical basis and the image seem to share similar claims to truth. Since the history of images within Western culture is fraught with charges of deception and illusion, the question arises whether the ontological condition of the digital image, its very existence and identity, challenges this tradition. Or, by contrast, does the material instantiation of images, in their display or output, challenge the truth claims of the mathematically based digital file?
[BOOK] First
Person: New Media as Story, Performance, and Game - group of 3 »
N Wardrip-Fruin, P Harrigan - 2004 - books.google.com
Electronic games have established a huge interna -tional market, significantly
outselling nondigital games; people spend more money on The Sims than on ...
CITATION] Intimations
of Immateriality: Graphical Form, Textual Sense, and the Electronic Environment
J Drucker - Reimagining Textuality: Textual
Studies in the Late Age of …
Adaptive hypermedia
http://portal.acm.org/citation.cfm?id=506239&dl=ACM&coll=portal&CFID=11111111&CFTOKEN=2222222
From adaptive hypermedia to the adaptive web
Full text Html
(14 KB),
Pdf
(375 KB) Pages: 30 - 33 Year of Publication: 2002
Authors : Peter Brusilovsky, Mark T. Maybury
http://portal.acm.org/citation.cfm?coll=GUIDE&dl=GUIDE&id=504256
Design issues for general-purpose adaptive
hypermedia systems Full text Pdf
(291 KB) Pages: 141 - 150 Year of Publication: 2001
Authors Paul De Bra, Erik de Kort, Hongjing Wu
ABSTRACT
A hypermedia application offers its users much freedom to navigate through a large hyperspace. For authors finding a good compromise between offering navigational freedom and offering guidance is difficult, especially in applications that target a broad audience. Adaptive hypermedia (AH) offers (automatically generated) personalized content and navigation support, so the choice between freedom and guidance can be made on an individual basis. Many adaptive hypermedia systems (AHS) are tightly integrated with one specific application. In this paper we study design issues for general-purpose adaptive hypermedia systems, built according to an application-independent architecture. We use the Dexter-based AHAM reference model for adaptive hypermedia [7] to describe the functionality of such systems at the conceptual level. We concentrate on the architecture and behavior of a general-purpose adaptive engine. Such an engine performs adaptation and updates the user model according to a set of adaptation rules specified in an adaptation model. In our study of the behavior of such a system we concentrate on the issues of termination and confluence, which are important to detect potential problems in an adaptive hypermedia application. We draw parallels with static rule analysis in active database systems [1,2]. By using common properties of AIIS we are able to obtain more precise (less conservative) results for AHS than for active databases in general, especially for the problem of termination.
http://wwwis.win.tue.nl/ah2001/papers/koch.pdf
Software
Engineering for Adaptive Hypermedia Applications?
Nora Koch1,2, Martin Wirsing 2
www.pst.informatik.uni-muenchen.de/{~kochn,~wirsing}
Development of Adaptive Hypermedia Applications
The Programming
and Software Engineering Research Group of the Institute of
Computer Science of the Ludwig-Maximilians
University of Munich is focusing on software engineering for hypermedia and Web
applications in general and, particularly, for adaptive applications. One main
goal of the software engineering discipline is to find techniques that support
the development process of software applications. Our goal is to find, between
others, appropriate analysis and design techniques that support development and
authoring of adaptive hypermedia and Web applications.
General object-oriented software engineering
approaches, such as the Unified
Process (Jacobson, Booch & Rumbaugh, 1999) or specific methodologies for hypermedia like RMM (Isakowitz, Stohr & Balasubramanian, 1995), OOHDM
(Schwabe & Rossi, 1998), and HFPM
(Olsina, 1998) are not sufficient. They do not cover aspects relevant to
personalization, i.e. user modeling and adaptation issues. A significant
contribution in this field is AHAM (De Bra, Houben & Wu, 1999).
AHAM is an application model for adaptive
hypermedia that describe such applications from the authors’ point of view.
We propose the
UML-based Web Engineering approach (UWE) (Koch, 2000 & Koch et. al, 2001).
UWE includes a design method for adaptive hypermedia applications and a
development process for such applications. UWE is a systematic and
object-oriented – in this way they differ from AHAM – design and development
approach. We propose an integrated methodology for object-oriented development
of adaptive hypermedia (Web) applications by presenting an extension to the
Unified Modeling Language (UML). As basis for the software engineering approach
we have developed the Munich Reference Model, i.e. a Dexter-based reference
model which is formally specified using UML and OCL (Koch, 2000).
http://users.encs.concordia.ca/~comp7761_1/Brusilovsky's%20Paper.pdf
In: P. Brusilovsky, P. Kommers and N. Streitz
(eds.): Multimedia, Hypermedia, and Virtual Reality. Lecture Notes in
Computer Science, Vol. 1077, Berlin: Springer-Verlag, pp. 288-304.
Adaptive Hypermedia: an Attempt to Analyze and Generalize
Peter Brusilovsky
Abstract.
Adaptive hypermedia is a new area of research at the crossroads of hypermedia,
adaptive systems and intelligent tutoring systems. The goals of this paper are
to provide a brief overview of this area and to synthesize a generalized view
of the organization of existing adaptive hypermedia systems. We discuss three
important questions: why do we need adaptive hypermedia (AH), where can
it be useful, and what can be adapted in adaptive hypermedia. Then we
introduce a generalized view of internal knowledge structure of AH systems and
use it to uncover the basic approaches to hyperspace structuring in AH systems and basic methods of adaptation related with
these approaches.
AHA! The adaptive hypermedia architecture Full
text Pdf
(325 KB)
Pages: 81 - 84 Year of Publication: 2003
Authors Paul De Bra, Ad Aerts, Bart Berden, Barend de Lange, Tomi Santic, Brendan Rousseau, David Smits, Natalia Stash
ABSTRACT
AHA!, the "Adaptive Hypermedia Architecture", was originally developed to support an on-line course with some user guidance through conditional (extra) explanations and conditional link hiding. This paper describes the many extensions and tools that have turned AHA! into a versatile adaptive hypermedia platform. It also shows how AHA! can be used to add different adaptive "features" to applications such as on-line courses, museum sites, encyclopedia, etc. The architecture of AHA! is heavily inspired by the AHAM reference model.
[BOOK] Software Engineering for Adaptive Hypermedia Systems: Reference Model, Modeling Techniques and …
NP de Koch - 2001 - citeseer.ist.psu.edu
Software Engineering for Adaptive Hypermedia Systems Reference
Model, Modeling
Techniques and Development Process (Make Corrections) Nora Parcus de Koch. ...
Computer Based tools
Seems to yield off topic results
Actual tools:
www.librarything.com -- especially the tags, tag cloud and display options